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Squeezify

Client

Personal

Duration

6 Months

Role

UX Research & Design

The project is an attempt to increase the engagement and motivation of children suffering from Cerebral Palsy and enhance the development of their motor and cognitive skills.

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Proposed a video game involving tangible and tactile interactions through a programmable electronic softball, along with audio feedback to train several movements, such as grasping, extension, and movement of the shoulder and the hands.

© 2022 by Rahul Rabha, created with love in India.

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